MN World: War Rules
By Ordonnia • Published on 2025-03-09 • No edits
Abstract
A country's military population is formed by the percentage of the country's population that is an active soldier or that is a reservist.
A war happens in battles. At the end of each battle, a country can choose to surrender, or another battle will happen. There are at most 3 battles per day.
Battles
Upon a battle, each country choses the amount of their military power they wish to use.
For each unit of 10,000 of military power engaged in a battle, you can roll 1 dice. The winner of the battle is the player with the highest score in total dices.
The difference between the two dice is the amount of map pixels one player can take from the other, to a maximum of 500 pixels per battle.
The result of each dice determines the amount of losses from the military population for each unit:
Result | Loss |
---|---|
1 | Lose 100% |
2 | Lose 25% |
3 | Lose 10% |
4 | Lose 5% |
5 | Lose 2.5% |
6 | No losses! |
Special abilities
You can activate special abilities in a war. They are (mostly) balanced. Some cannot be activated with others.
General Mobilization
General Mobilization will multiply your military power by 5. However, for every loss, you will have to remove from your whole population, and not just from your military population.
War crimes
Each roll automatically receives a 5% boost, but war losses are increased by 15%.
Trench warfare
Dice rolls have -20%, but losses are halved.