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	<id>https://ordonnia.com/w/index.php?action=history&amp;feed=atom&amp;title=MN_World_System</id>
	<title>MN World System - Revision history</title>
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	<updated>2026-04-12T08:33:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://ordonnia.com/w/index.php?title=MN_World_System&amp;diff=224&amp;oldid=prev</id>
		<title>Meaxis: Created page with &quot;The &#039;&#039;&#039;&quot;MN World System&quot;&#039;&#039;&#039; is a proposition for a new functioning of the MN World. Under this system, the exact wealth and strengths of each country would be outlined thanks to a comprehensive gamified addition to the roleplay.  == Statistics == Each country has statistics ranging &#039;&#039;&#039;from 0.5 to 1&#039;&#039;&#039; that it can develop using its &#039;&#039;&#039;skill tree&#039;&#039;&#039;. The &#039;&#039;&#039;average of each statistic&#039;&#039;&#039; generates the &#039;&#039;&#039;Country Overall Rating&#039;&#039;&#039;. {| class=&quot;wikitable&quot; |+ !Code !Name !Descrip...&quot;</title>
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		<updated>2024-10-19T13:41:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;&amp;quot;MN World System&amp;quot;&amp;#039;&amp;#039;&amp;#039; is a proposition for a new functioning of the MN World. Under this system, the exact wealth and strengths of each country would be outlined thanks to a comprehensive gamified addition to the roleplay.  == Statistics == Each country has statistics ranging &amp;#039;&amp;#039;&amp;#039;from 0.5 to 1&amp;#039;&amp;#039;&amp;#039; that it can develop using its &amp;#039;&amp;#039;&amp;#039;skill tree&amp;#039;&amp;#039;&amp;#039;. The &amp;#039;&amp;#039;&amp;#039;average of each statistic&amp;#039;&amp;#039;&amp;#039; generates the &amp;#039;&amp;#039;&amp;#039;Country Overall Rating&amp;#039;&amp;#039;&amp;#039;. {| class=&amp;quot;wikitable&amp;quot; |+ !Code !Name !Descrip...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;&amp;quot;MN World System&amp;quot;&amp;#039;&amp;#039;&amp;#039; is a proposition for a new functioning of the MN World. Under this system, the exact wealth and strengths of each country would be outlined thanks to a comprehensive gamified addition to the roleplay.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
Each country has statistics ranging &amp;#039;&amp;#039;&amp;#039;from 0.5 to 1&amp;#039;&amp;#039;&amp;#039; that it can develop using its &amp;#039;&amp;#039;&amp;#039;skill tree&amp;#039;&amp;#039;&amp;#039;. The &amp;#039;&amp;#039;&amp;#039;average of each statistic&amp;#039;&amp;#039;&amp;#039; generates the &amp;#039;&amp;#039;&amp;#039;Country Overall Rating&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|ECO&lt;br /&gt;
|Economy&lt;br /&gt;
|Represents a country&amp;#039;s economic strength. A higher standard of life will lead to a better economy.&lt;br /&gt;
|-&lt;br /&gt;
|EDU&lt;br /&gt;
|Education&lt;br /&gt;
|Represents the effectiveness of a country&amp;#039;s education system. Develop educational programs.&lt;br /&gt;
|-&lt;br /&gt;
|EMP&lt;br /&gt;
|Employment&lt;br /&gt;
|Represents a country&amp;#039;s ability to keep people employed in a job. Develop this by having companies grow.&lt;br /&gt;
|-&lt;br /&gt;
|HET&lt;br /&gt;
|Health&lt;br /&gt;
|Represents a country&amp;#039;s ability to provide quality healthcare.&lt;br /&gt;
|-&lt;br /&gt;
|INF&lt;br /&gt;
|Infrastructure&lt;br /&gt;
|Represents a country&amp;#039;s ability to provide quality infrastructure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
=== Currencies ===&lt;br /&gt;
For the sake of convenience, in the entire system, the Ordonnian [[Universal Currency]] is the used currency. &amp;#039;&amp;#039;&amp;#039;It does not restrict countries from issuing their own currencies&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Exchange rates of each country&amp;#039;s currency to a [[Universal Currency]]:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Currency name&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Value of 1 U¢&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Meaxist Unit ([[Great Empire of Ordonnia]])&lt;br /&gt;
|3.86 ⓂU&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Taxes ===&lt;br /&gt;
There exists 4 types of taxes used to calculate a country&amp;#039;s income. These 4 types are based on the French [https://www.impots.gouv.fr/dgfip-statistiques-les-recettes-fiscales-collectees-par-la-dgfip-en-2023#:~:text=DGFiP%20Statistiques%20%7C%20Les%20recettes%20fiscales%20collect%C3%A9es%20par%20la%20DGFiP%20en%202023,-n%C2%B026&amp;amp;text=En%202023%2C%20les%20recettes%20fiscales,%C3%A9l%C3%A8vent%20%C3%A0%20543%20Md%E2%82%AC. DGFIP&amp;#039;s tax collection] statistics.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Type of tax&lt;br /&gt;
!Affected by&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Value added tax&lt;br /&gt;
|Economy&lt;br /&gt;
|Tax calculated on the basis of the country&amp;#039;s population and economy strength.&lt;br /&gt;
|-&lt;br /&gt;
|Income tax&lt;br /&gt;
|Employment, Education&lt;br /&gt;
|Tax calculated on the basis of the country&amp;#039;s population, employment, and education stats.&lt;br /&gt;
|-&lt;br /&gt;
|Corporate tax&lt;br /&gt;
|Economy, Population&lt;br /&gt;
|Tax calculated on the basis of a country&amp;#039;s economy &lt;br /&gt;
|-&lt;br /&gt;
|Property tax&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Value added tax ====&lt;br /&gt;
The Value Added Tax is calculated based on the country&amp;#039;s population and economy strength. It is based on the average VAT per French citizen (2826 €) and is improved or decreased by a country&amp;#039;s ECO stat:&lt;br /&gt;
 VAT = POP * (ECO*3826)&lt;br /&gt;
&lt;br /&gt;
==== Income tax ====&lt;br /&gt;
Income Tax is calculated based on the country&amp;#039;s population and employment. A higher average education will lead to more skilled jobs and will also increase the income tax. Based on the average income tax per French citizen (1188 €)&lt;br /&gt;
 EDU_BOOST = (EDU-0.5)/3&lt;br /&gt;
 INCOME_TAX = POP * ((EMP+EDU_BOOST)*1588)&lt;br /&gt;
&lt;br /&gt;
==== Corporate tax ====&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==== Property tax ====&lt;br /&gt;
TBD&lt;/div&gt;</summary>
		<author><name>Meaxis</name></author>
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